Tesla Game Kit & Stuff

User avatar
Info-Mac
Administrator
Posts:13716
Joined:December 21st, 1988, 11:00 am
Tesla Game Kit & Stuff

Post by Info-Mac » August 25th, 1995, 9:00 am

Download: http://archive.info-mac.org/dev/lib/tesla-game-kit.hqx

The Tesla Game Kit
Copyright 1994-1995 Chris K. Thomas. All Rights Reserved.
I'm at [email protected].

Well, I've been going through my old archives, and I found this. It's a
demo game creation source code kit I wrote as a demo for MacPlay over a
year ago. It includes:

* a sprite toolkit optimized for sidescrolling arcade games, PixelBlizzard
* a sound engine capable of rudimentary music and sound effects, SSE
* a polygon hit testing engine to be used with the sprite toolkit, PolyMan
* a sample game using the C++ application psuedo-framework I was also using
for Misebirakasu at the time, MITORI Warrior
* some amusing fps estimates (1500 fps! yow!) and a wildly inaccurate fps
counter.

I was still learning C++ at this time, so wierdness in the framework is
likely. Project file for CodeWarrior 68k (probably DR/2, before the new
data-fork based file format!) included. It was written, as I recall, over
a period of two weeks, and is slightly incomplete as a result.

Freeware, on the condition that you give me credit in your about box if
you do use this for anything. I have no plans to update this stuff, as
I'm building a C++ game framework, completely unrelated to this project.
Post Reply