Creepin' Critter Clocks 1.1.1 - educational game
Posted: December 30th, 1999, 11:00 am
Download: http://archive.info-mac.org/edu/yng/cre ... ks-111.hqx
Creepin' Critter(TM) Clocks 1.1.1
Requires HyperCard Player 2.2 or later (probably already on your Mac
whether you know it or not), or any version of Hyper-Stack Player.
Changes in this version: For Mac OS 9 users running CCC in the black &
white "evaluation mode", a button will appear on the title screen which
allows them to turn off the transition effects that CCC displays as the
user navigates from screen-to-screen. In some models of Mac running OS 9,
these transition effects occur EXTREMELY slowly. The button, which toggles
between "Turn Transitions On" and "Turn Transitions Off", allows those OS 9
users who experience the problem to use CCC without having to deal with
ultra-slow navigation. OS 9 does not cause any problems in CCC's full color
"licensed mode."
Welcome to Creepin' Critter Clocks, the fun way for kids to practice their
time-telling skills! Creepin' Critter Clocks is an arcade-style learning
game that is both challenging and fun. Kids swat bugs (the "Creepin'
Critters") or pop bubbles that correspond to the correct answer to a
time-telling problem.
Points are earned, in true arcade game fashion, for correct answers. The
amount of time available to answer a problem can be adjusted to suit the
skill level of the child. The arcade-style scoring provides an incentive
for decreasing the amount of time, since lower time settings increase the
possible scores.
There are four types of time-telling practice in Creepin' Critter Clocks:
1) Analog-to-Digital, 2) Digital-to-Analog, 3) Words-to-Analog, and 4)
Words-to-Digital.
Each type of time-telling practice can be performed by swatting bugs or by
popping bubbles. The Analog-to-Digital and Words-to-Digital games are only
available to registered users.
Upon registering, you will receive a password which will unlock the
following additional features: 1) built-in color; 2) the ability to repeat
just the incorrectly answered problems; 3) arcade-style "Top Ten" lists for
each type of time-telling game; 4) Teaching Mode where the hour can be held
constant while the minutes are varied (or vice versa); and 5) the Report
feature which records the results of each problem the student attempts in a
text file for later review by their parent or teacher.
Shareware $10/Mac. $50 for a Site license for an entire school.
Creepin' Critter(TM) Clocks 1.1.1
Requires HyperCard Player 2.2 or later (probably already on your Mac
whether you know it or not), or any version of Hyper-Stack Player.
Changes in this version: For Mac OS 9 users running CCC in the black &
white "evaluation mode", a button will appear on the title screen which
allows them to turn off the transition effects that CCC displays as the
user navigates from screen-to-screen. In some models of Mac running OS 9,
these transition effects occur EXTREMELY slowly. The button, which toggles
between "Turn Transitions On" and "Turn Transitions Off", allows those OS 9
users who experience the problem to use CCC without having to deal with
ultra-slow navigation. OS 9 does not cause any problems in CCC's full color
"licensed mode."
Welcome to Creepin' Critter Clocks, the fun way for kids to practice their
time-telling skills! Creepin' Critter Clocks is an arcade-style learning
game that is both challenging and fun. Kids swat bugs (the "Creepin'
Critters") or pop bubbles that correspond to the correct answer to a
time-telling problem.
Points are earned, in true arcade game fashion, for correct answers. The
amount of time available to answer a problem can be adjusted to suit the
skill level of the child. The arcade-style scoring provides an incentive
for decreasing the amount of time, since lower time settings increase the
possible scores.
There are four types of time-telling practice in Creepin' Critter Clocks:
1) Analog-to-Digital, 2) Digital-to-Analog, 3) Words-to-Analog, and 4)
Words-to-Digital.
Each type of time-telling practice can be performed by swatting bugs or by
popping bubbles. The Analog-to-Digital and Words-to-Digital games are only
available to registered users.
Upon registering, you will receive a password which will unlock the
following additional features: 1) built-in color; 2) the ability to repeat
just the incorrectly answered problems; 3) arcade-style "Top Ten" lists for
each type of time-telling game; 4) Teaching Mode where the hour can be held
constant while the minutes are varied (or vice versa); and 5) the Report
feature which records the results of each problem the student attempts in a
text file for later review by their parent or teacher.
Shareware $10/Mac. $50 for a Site license for an entire school.